“I feel pretty good about the future of the sport in our province because we have a lot of good…More...
Team Laycock is the top ranked men's curling team in Saskatchewan and 2015 Tim Horton's Brier Bronze Medal winners from Saskatchewan. The 2015/2016 season will mark the fourth full year together for this team, who have already established themselves as the 4th ranked team in Canada and 5th ranked team in the World. The primary goals for the team include representing Canada at the Winter Olympics and bringing the Brier Championship trophy back to Saskatchewan for the first time since 1980.
Read more about the team and their successes so far.
I(we) try to use more descriptive terms as you have noticed. Sometimes I don't recall even what comes from our mouths in the heat of the moment, but directly to your question about 'Max Weight'. Let me step back a moment. Many teams use stopwatches to split the delivered rock from tee line to hog line, that is only a starting point. After the rock is delivered, the sweepers have a general idea where it will end up, however to precisely use a number can be difficult early in a shot. We use some words like 'max weight' or 'dead weight' to explain to the skip and the thrower that if we do not touch the rock, it will go on its very own to the deepest acceptable window on the ice. Typically 'dead weight' is used when referencing a freeze shot. The rock will be dead tight up to or slightly bump the intended freeze rock. 'Max weight' can be referred to all shots, draws, taps, take outs. All shots have an acceptable velocity to ensure that the anticipated curl is received. Stating 'max weight' on a come around hack weight tap signals to the thrower and skip that this rock has a slightly higher velocity and therefore may not act as you suspect it would with the 'perfect weight'. About half way down the sheet to the far hog line, we communicate more with the intent of saying things like 'top 4', 'top 8', 'tapping 6"', 'tight guard', 'etc'. >In my personal view, the number system requires more 'bytes of data' to be processed on both the sweepers end and the skips end. You translate a speed up to and number, communicate the number, then the skip decodes the number, and acts on the speed. Combine this with the fact that initially in a shot, the speed is simply a best guess and you ar throwing out all kinds of numbers that are encoded and decoded all the time.